Wednesday, February 13, 2013

Evaluation Question 4: What have you learned from your audience feedback?

Q4) What have you learned from your audience feedback?


Evaluation Planning, Q4

Q4) What have you learned from your audience feedback?



I have used audience feedback throughout each stage of the production process to ensure that each piece of work I did was to the highest standard possible and met my audience's needs. Despite the majority of my selected audiences that I have used to collect audience feedback being in the 15-30 bracket, I have also used a wider audience to help proliferate our products and collect wider audience.

Evaluation Question 3:How effective is the combination of your main product and ancillary texts?



Q3) How effective is the combination of your main product and ancillary texts?

In both, the magazine advert and the digi-pak we used images taken from within the music video, or photographs taken at the time of filming.

As a group, we felt that this was the most effective way of familiarising our audience with these images and henceforth would encourage them to buy it.

Synergy therefore took place causing our products to proliferate.

This was something I particularly noticed when collecting audience feedback; once somebody had seen the digi-pak, and knew we had also created a magazine advert and a music video- they wanted to see all of our products, and vice versa.

From my research I know that this is a reflection of how it works in the 'real world' because sales of CDs increase with advertisements, and the release of music videos.

I think that this is because some people may only read magazines, some people may only watch the music channels, and some people may only listen to the radio- therefore by using synergy we are allowing a bigger range of people to access our media products.

We chose to use a six page digi-pak, rather than simply a CD cover sleeve, because we felt that it added value to the product as it was more visually pleasing for the buyer; in an age like today, where mp3 downloads are much more popular, increasing the value of CDs is increasingly important to encourage sales. 

Our music video is simple and this is reflected in both of our ancillary products. This helps to create a theme and, again, helps to increase the familiarity of the music video and song- and therefore sales additionally.

I think that our use of conventions in the combination of our ancillary products and our music video is very effective because we are targeting a wide audience by breaking some conventions, whilst being careful to conform to others as to appeal to existing 'fans'.

When planning the creation of each aspect- the music video, the DigiPak and the magazine advert- we went back to the song, and Coldplay's existing products to look at the conventions and techniques used.

We found that many of the same ideas appeared in our mind-maps each time; this is also how, in almost every single case, Coldplay's existing main products and the ancillary texts were linked. I think this is why our combination and synergy was so effective.

Evaluation Planning, Q3

Q3) How effective is the combination of your main product and ancillary texts?

  • In order to collect audience feedback, we have proliferated each of our products on different media platforms in order to apply synergy.
  • Same images- familiarisation
  • DigiPak- visually pleasing for the buyer
  • Music video- simple
  • Conventional, familiar- existing audiences but breaking some to expand the audience
  • With each aspect- the music video, the DigiPak and the magazine advert- we went back to the song, and Coldplays existing products to look at the conventions and techniques used. In almost every single case, the main product and the two texts were linked; which is how we found our ideas working out as well.

Tuesday, February 12, 2013

Evaluation Question 2: How did you use new media technologies in the various stages of the production?


Q2) How did you use new media technologies in the various stages of the production?

Evaluation Planning, Q2

Q2) How did you use new media technologies in the construction and research, planning and evaluation stages?

http://www.newmedia.org/what-is-new-media.html 

Defining New Media Isn’t Easy


By Bailey Socha and Barbara Eber-Schmid

Introduction: What isn’t new media?

New Media is a 21st Century catchall term used to define all that is related to the internet and the interplay between technology, images and sound. In fact, the definition of new media changes daily, and will continue to do so. New media evolves and morphs continuously. What it will be tomorrow is virtually unpredictable for most of us, but we do know that it will continue to evolve in fast and furious ways. However, in order to understand an extremely complex and amorphous concept we need a base line. Since Wikipedia has become one of the most popular storehouses of knowledge in the new media age, it would be beneficial to begin there:

Wikipedia defines New Media as:


 “… a broad term in media studies that emerged in the latter part of the 20th century. For example, new media holds out a possibility of on-demand access to content anytime, anywhere, on any digital device, as well as interactive user feedback, creative participation and community formation around the media content. Another important promise of new media is the "democratization" of the creation, publishing, distribution and consumption of media content. What distinguishes new media from traditional media is the digitizing of content into bits. There is also a dynamic aspect of content production which can be done in real time, but these offerings lack standards and have yet to gain traction.



I used various platforms throughout my planning, production, and feedback processes. We used video cameras- both HD and non-HD, digital still image cameras, iPhones, Blackberrys, the scanner, the iMacs, PC computers, the interactive whiteboard (for presentations), PowerPoint, Microsoft Word, Microsoft Publisher, Photoshop, Fireworks, Final Cut Pro, Final Cut Express, iMovie, iDisc, YouTube, Prezi, SlideShare, XtraNormal, Survey Monkey, Facebook, email, text messaging.


Research
Macs, PC- internet
interactive whiteboard- theory lessons
YouTube- existing products
Prezi- initial ideas presentation
SlideShare- existing slideshows
Blogger
Planning
digital still image cameras (mise-en-scene photographs, photos of storyboards/work etc.)
iPhones, Blackberrys -organisation
scanner- storyboards, shooting scripts etc.
Macs, PC- storyboard/shooting script/risk assessment templates, internet- communication (organisation)
interactive whiteboard (for presentations
Microsoft Word, Microsoft Publisher- questionnaires, plans (roles/responsibilities)
SlideShare
Facebook, Twitter, email, text messaging- organisation
Blogger
Construction
video cameras- both HD and non-HD
iPhones, Blackberrys- organisation
Facebook, Twitter, email, text messaging- organisation communication
Macs- Music Video
MacBook Pro- Ancillary Products
Photoshop, Fireworks- Ancillary Products
Final Cut Pro, Final Cut Express, iMovie- Music Video
iDisc- burning Music Video to a disc to collect audience feedback
Evaluation
Blogger
Survey Monkey- audience feedback
Facebook, Twitter, email, text messaging- collecting feedback/ proliferating our video
Prezi
XtraNormal
SlideShare
YouTube- collecting audience feedback (proliferation)
video cameras- both HD and non-HD- self video
digital still image cameras- photographs
iPhones, Blackberrys- audience feedback
scanner- Q1 (written tasks)
Macs, PCs-  internet programmes, powerpoint, word
interactive whiteboard (for presentations)- audience feedback
Microsoft Word, Microsoft Publisher- questionnaires, organisation of images



  • Research and Planning

Dyer's Representation Theory of Starshttp://www.mediaknowall.com/as_alevel/Music/music.php?pageID=popstar
Dyer theory suggests media makes the artist and the star is the images made out of different things e.g. magazines, films. For example, artists who are open to the public and fans through platforms such as radio, television and internet, if it wasn’t for these then their music wouldn’t be as widely heard and they wouldn’t be artists. Stars are commodities (products) produced and consumed on the strength of their meanings. This means that for them to be ‘stars’ they were on covers of magazines and featured in movies. As the Dyer theory suggests ‘stars depend upon a range of subsidiary media (magazines, TV, radio...) in order to construct an image for the target audience.’ This means that an artist has to act and present themselves in a certain way to attract a certain type of audience. For example Beyonce may be seen in a magazine such as Cosmopolitan in a sexy dress. This may be to attract a male audience as she looks seductive or female teenagers/ young adults as they may aspire to look like her.




http://maisieheskethmedia-advanced.blogspot.co.uk/2013/01/media-platforms.html
"Media Platforms 
Q.What is a Media Platform?

A.You just need to break it into two parts - Media (you should know what that is) and Platform (a raised surface)... the answer will be things like local news websites, local newspapers, teletext, etc. Anything that gives the news a raised base to be seen.
The above is a simple explanation I found on a question-and-answer website for the public to use.
_____________________
I found that this website really emphasised the ever-growing list of Media Platforms, even despite being a little outdated. In fact, the fact that it was created so recently, but is still viewed as outdated highlights this further!
Research into Media Institutions & Platforms"


http://maisieheskethmedia-advanced.blogspot.co.uk/2013/01/specific-research-into-media-platforms.html


  • Production
During production we used video cameras- both HD and non-HD, digital still image cameras, iPhones, Blackberrys, the scanner, the iMacs, PC computers, the interactive whiteboard
  • Audience Feedback:

http://maisieheskethmedia-advanced.blogspot.co.uk/2013/01/final-product-collecting-feedback.html